01 / Ace
Draw an Ace → +1 Coin
Ace gets an extra Coin whenever an Ace lands in his hand. That can help pay for an action later.

A single-player blackjack battler
Play the hand. Outlast the potato.
Take turns against the dealer. Turn Coins into attacks, protection, or a little more breathing room. Stay standing longer than the other potato.
In development · Planned for Google Play and Amazon Fire tablets.
One more hand?
A bout lasts across several hands. Your health and resources carry over until someone runs out of HP.
Hit or Stand. Get close to 21 without busting. Your Lucky might give you a boost.
Face the dealer. A loss hurts; a bust hurts more. Stay under 22 and earn Coins.
Attack, Defend, or Heal after your hand—or save your Coins for later.
Your rival gets a turn too. Outlast them to win the bout.

New bout footage is on the way
The Lucky clips below are real gameplay. A fresh look at a complete bout is coming next.
See the potatoes get Lucky ↓You have 1 Coin. Finish a hand without busting and you earn at least 1 more. Now you can spend 2—or hold on to them.
No Coins spent? They stay with you for the next hand in this bout.
Coins: reaching 21 earns 2; every other non-bust outcome earns 1, including a loss or a tie. A bust earns none. Lucky bonuses are extra.
Damage: an ordinary loss against the dealer deals 3 damage; a bust deals 4. Shield absorbs damage before HP. Other hand results do not deal this loss damage.
Actions: each costs 2 Coins. After your hand resolves, you may use one available action or skip it. Attack deals 3 damage, Defend adds up to 2 Shield, and Heal restores up to 3 HP.
Limits: HP cannot exceed its maximum; Shield cannot exceed 4. Heal is available when you’re below full health; Defend when Shield is below its limit.
A fresh bout: HP resets to full, Coins and Shield to zero. Between hands in the same bout, your remaining resources carry over.
A familiar hand. A potato twist.
Your character has a Lucky rank. When that rank lands in their hand, their Lucky triggers automatically.
Opening cards count. Suits don’t. Your rival has a Lucky too—and chasing yours still risks a bust.
01 / Ace
Ace gets an extra Coin whenever an Ace lands in his hand. That can help pay for an action later.

02 / Pampa
Pampa’s 6 restores 1 HP when he needs it. Here he’s already full, so the Lucky triggers but adds no health.

Earlier-build gameplay · Luckys follow the rules described here; some character artwork and HUD details have since changed. Press Play to load; fullscreen and replay are available.
Pick your potato

Lucky rank: Ace
Gain 1 Coin. Get an action ready sooner.

Lucky rank: 6
Restore up to 1 HP. A little breathing room.

Lucky rank: 7
Deal 1 damage, absorbed by Shield first. Keep the pressure on.
Same rules. A different reason to hope for the next card.
Beyond a single bout
Win the bout. Face the next potato. One loss gives you another chance; a second ends your tournament.
HP keeps you in a bout. Hearts keep you in the tournament.
Your tournament chances
Still cooking
Want another round? Follow the potatoes from this build to launch.
Google Play and Amazon Fire tablets are planned platforms. Release timing and device support are still to be confirmed.
Visit the existing itch.io project for earlier builds and project history. It does not represent the forthcoming mobile release.
Mechanics wording revised October 18, 2026. Original publication dates retained.
All development updates →